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Question by t-pedrob · Jan 23, 2014 at 03:23 PM · 2dcollisioncolliderboundsboundary

My object is going through boundaries Problem!

Hi guys, im having this problem for a long time, i thought that was a really simple problem but probably i was wrong.

So, my game have boundaries that are box colliders and everytime that i pick an object and drag it against the wall he passes through it. Objects have diferente sizes and forms what makes this trickier. Any ideas?

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avatar image moghes · Jan 23, 2014 at 03:37 PM 0
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please can you post your drag script?

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Answer by HappyMoo · Jan 23, 2014 at 03:38 PM

As you don't give any details about how you set this up regarding to physics beside mentioning the box colliders, I assume you don't have anything else in there interacting with the physics simulation.

In that case, please first get a basic understanding about the other components that are needed for this to work by watching and understanding all beginner physics lessons:

http://unity3d.com/learn/tutorials/modules/beginner/physics

This is also good for an overview: http://www.youtube.com/watch?v=WFkbqdo2OI4

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avatar image t-pedrob · Jan 23, 2014 at 04:20 PM 0
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First of all thanks for replying. I know very well how physics work. In my project, obviously if an object goes against the wall he dont passes through it, but if i'm dragging it he passes through, and this is the great problem.

Any more ideas?

avatar image HappyMoo t-pedrob · Jan 23, 2014 at 04:30 PM 0
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Please don't post comments as answers. You still don't post any details although two people obviously told you what you posted is not enough.

And if you would know very well how it works, you wouldn't ask questions here and especially not omit details you would know are important.

There's no shame in not knowing something.

Please post relevant detail information or educate yourself what those needed detail information could be by going through the material I linked for you.

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