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My automatic gun don't work help!
My shoot script don't work at least not the automatic gun all my ammo disapers at ones please help me i really need this
My script:
pragma strict
var Effect : Transform; var TheDammage = 100; var shootSound : AudioClip; var ammo : int; var NoAmmoSound : AudioClip; var MaxAmmo : int = 13; var BulletHole : Transform; var FullAuto : boolean = false; var FireRate : float = 0.01; private var NextFire : float = 0.0;
function start () {
}
function Update () {
if (Input.GetKeyDown("x"))
{
if (FullAuto == true)
{
FullAuto = false;
}
else
{
FullAuto = true;
}
}
if (FullAuto == true)
{
if (Input.GetMouseButton(0)&& Time.time > NextFire)
{
NextFire = Time.time + FireRate;
AMMO();
Fire();
}
}
if (FullAuto == false)
{
if (Input.GetMouseButtonDown(0))
{
AMMO();
Fire();
}
}
if(ammo > MaxAmmo)
ammo = MaxAmmo;
}
function OnGUI() { //Shows how mush ammo you have. if(ammo > 0) { GUI.Label(Rect(20,15,25,25),ammo.ToString()); } if(ammo == 0) { GUI.Label(Rect(20,15,45,45),"No Ammo"); } }
function Fire() {
var hit : RaycastHit;
var ray : Ray = Camera.main.ScreenPointToRay(Vector3(Screen.width*0.5, Screen.height*0.5, 0));
if (Physics.Raycast (ray, hit, 100))
{
if(ammo > 0)
{
var particleClone = Instantiate(Effect, hit.point, Quaternion.LookRotation(hit.normal));
Destroy(particleClone.gameObject, 5);
hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
}
}
FireSound();
if(ammo > 0)
{
if(hit.collider.tag == "Prop")
{
Instantiate(BulletHole,hit.point,Quaternion.FromToRotation(Vector3.forward,hit.normal));
}
}
} function FireSound() {
if(ammo < 1) { if (Input.GetMouseButtonDown(0)) audio.PlayOneShot(NoAmmoSound); }
if(ammo > 0)
{
if (Input.GetMouseButtonDown(0))
audio.PlayOneShot(shootSound);
}
}
function AMMO() { if (ammo > 0) { ammo --; } }
You should really revise your post. Grammar errors need to be fixed in the opening, and the code needs to be formatted better. I immediately lost interest and will thus, not be attempting to answer this, but rather tell you this so you can improve the post.
Your answer
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