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Question by Awesomeness1075 · Dec 01, 2017 at 01:18 AM · networkingraycastnetwork

How can you spawn objects on network using raycast?

I am creating a multiplayer game that allows players to place blocks to defend themselves. Anyone have an idea on how to do this?

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avatar image Awesomeness1075 · Dec 03, 2017 at 10:30 PM 0
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This is the current script

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Networking;

public class Shooting : NetworkBehaviour {

 [SerializeField] public Transform shootLocation;
 [SerializeField] public GameObject cannonBall;
 [SerializeField] public float shootingSpeed;
 [SerializeField] public static int blocks;
 [SerializeField] public GameObject cube;
 private Vector3 dropLocation;

 void Start () {
     blocks = 5;
 }
 
 void Update () {

     if (Input.Get$$anonymous$$ouseButtonDown(0))
     {
         if (blocks > 0)
         {
             Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
             RaycastHit hit;
             if (Physics.Raycast(ray, out hit))
             {
                 if (hit.transform.name != "null" && hit.transform.name != "wall")
                 {
                     dropLocation = new Vector3(hit.point.x, hit.point.y + 1.5f, hit.point.z);
                     CmdSpawn();
                 }
             }
         }
         else
         {
             CmdFire();
         }
     }
 }

 [Command]
 void CmdSpawn()
 {
     print("cube");
     blocks = blocks - 1;
     var block = Instantiate(cube, dropLocation, Quaternion.identity);
     NetworkServer.Spawn(block);
 }

 [Command]
 void CmdFire()
 {
     var shell = Instantiate(cannonBall, shootLocation.position, shootLocation.rotation);
     shell.GetComponent<Rigidbody>().velocity = shell.transform.forward * shootingSpeed;
     NetworkServer.Spawn(shell);
 }

}

Any ideas on why this doesn't work?

avatar image Awesomeness1075 · Dec 04, 2017 at 01:42 AM 0
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I have been struggling on this same problem for about one week. I need to finish this before I can work on the rest of my game. Please help me

avatar image Awesomeness1075 · Dec 06, 2017 at 03:26 AM 0
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Referring to the past code, the console doesn't print "cube", the objects spawn at 0,0,0 and the blocks stay at 5. Anyone know why this happens? I have been stuck on this same thing for the longest time, please help.

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