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Question by
kou · Sep 23, 2016 at 06:55 AM ·
standalonewindows store appbuildsettings
What's the difference between Unity3D's Windows Store build and PC Standalone build?
I want to use a Microsoft Surface 4 pro to test my app built with Unity, I can see there are 2 options, either through Windows Store or simply make a PC standalone .exe file and run it on the device.
My question is will it make a difference in terms of how touch inputs or any other aspect of the app are handled?
Thank you,
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Answer by DamonJager · Jan 02, 2017 at 09:23 AM
.NET 4.6 support for what I see. Though the editor can't cope with 4.6. And you can't simply put your app out there with a Windows Store build.