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Question by
kiyoshi7 · Feb 17, 2017 at 09:13 AM ·
collisionraycastblender animation
raycasting and collier with blender
hey I have a .blend file with an animated object that is parented to an armature (bone). The problem is anything parented to a bone seems to be ignored by unity's physics. it animates and everything but it's walk through and can't get hit by the raycast.
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