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Unity 5.5 il2cpp android doesn't compile
Hello, I'm having problems with compiling my project using Unity 5.5 and il2cpp. Did anyone else get something similar in this version of unity?
stdout: Building libil2cpp.so with AndroidToolChain. Output directory: xxx\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: xxx\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 486 of which compiled: 0 Total compilation time: 227 milliseconds.
at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args)
There are likely more error messages that might have better information in the Editor.log file. Also, we had a bug in 5.5 which prevented compiler and linker errors in the Android build toolchain from being shown properly. This will be corrected in the first 5.5 patch release, so please try that version when it is available.
Also, you can try version 5.4.2, where the bug which prevents these errors from being reported does not exist.
Hello JoshPeterson :)
I got a same problem Unity 5.5 il2cpp android build error without any detail error information like unity 5.4.
Also my project dosen't working at unity 5.4.................. It is impossible to publish our game... when New unity 5.5 patch...
Could you tell me when it will be available?
Please try the 5.5.0p3 patch release available here: https://unity3d.com/unity/qa/patch-releases. The problem with compiler error output in 5.5 has been corrected with that release, so we should be able to get more information about the cause of this issue.
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