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FMOD memory consumption
Hey guys,
I have a question concerning FMOD memory. I have a game with a title screen and 3 levels, testing in Editor. At the beginning, loading the titlescreen FMOD memory states 21 MB of used memory in the Profiler. After loading each of the other scenes while coming back to the title screen after each load, the memory consumption has risen to 40 MB. That leaves me with two assumptions:
The Unity Editor does not reflect what the final device would do
FMOD is holding references to Audio files not used but not cleared either, which is bad.
How do I properly release unused AudioClips from memory? Which ones are the ones held? Do I have to unload those manually or is that a real bug?
Hi, how did you solve that?,Hi, how did you solve this problem?
Answer by baturalpcetin · May 02, 2020 at 03:46 PM
Hi, how did you solve that?,Hi, how did you solve this problem?
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