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Strange graphic bugs with Vuforia on Android and iOS
Hi,
I am creating a multiplatform AR application with Vuforia by using marker tracking. The app should simply display 3d meshes on that marker. While previewing the app in unity everything Looks fine. But when I build it as an Android-app and run it on a galaxy s3 tab some materials appear very dark, like if there is the shadow of another object on them. If I create an iOS-app and test it on an iPad Pro the lighting seems to be ok. However now an effect similar to something like z-Fighting appears. I have already checked if there are some misplaced or doubled objects in my scene and tryed different types of materials. In the examples above I am using very simple standard opaque materials. I put the mirror material as a sample on the image below but all other materials are similar.
Does anybody have an idea what I am doing wrong? Thanks in advance.