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Question by jcv8000 · Jul 10, 2016 at 03:43 PM · c#pathfindinggridastar

Astar Pathfinding not scanning graph

So here's what's happening: The game generates a main world, and then I call

 AstarPath.active.UpdateGraphs(new Bounds(new Vector3(0, 0, 0), new Vector3(width * 16, height * 16, 1)));

to recalculate the Grid Graph and it works fine.

But then I generate a Cave and I need to recalcuate/Scan the graph. I've tried using the above command and

 AstarPath.active.Scan();

it does nothing. Either it does absolutely nothing to the grid graph or I suddenly just can't see the graph at all (in the Scene view).

But if I click the "Scan" button on the Astar Path script in the editor it recalculates it perfectly. I can't figure this out.

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avatar image jcv8000 · Jul 10, 2016 at 03:52 PM 0
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Update: I think this has to do with me resizing the graph. If I call the first command WITHOUT resizing the graph it works. I still need to resize the graph though.

avatar image Cherno · Jul 10, 2016 at 09:17 PM 0
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Is this related to the Astar Pathfinding Project? If yes, the question is better suited for the APP forums.

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