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               Question by 
               vivekcoolz · Aug 26, 2016 at 04:45 AM · 
                unity 5photonmultiplayer-networking  
              
 
              I am trying to hide my player from others using Photon Unity.
 [PunRPC]
 private void SetRenderer(bool weild)
 {
     if (!photonView.isMine) 
     {
         if (!weild) {
             SkinnedMeshRenderer[] smRs = gameObject.GetComponentsInChildren<SkinnedMeshRenderer> ();
             foreach (SkinnedMeshRenderer smR in smRs)
                 smR.enabled = false;
         }
         else
         {
             SkinnedMeshRenderer[] smRs = gameObject.GetComponentsInChildren<SkinnedMeshRenderer> ();
             foreach (SkinnedMeshRenderer smR in smRs)
                 smR.enabled = true;
         }
             
     }    
 }
               Comment
              
 
               
              What are you having trouble with specifically? Your question isn't a question.
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