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Question by Acdrybones · Jul 26, 2018 at 08:30 AM · rigidbodytransformrotate

Turning faster right than left when using Rotate?

I have the magnitude modifying the turn speed, and another configurable turn speed thrown in the equation for configging purposes. Anyways, whenever I tested it out I found that my ship moved almost twice as fast when moving right than left, very odd.

  void FixedUpdate () 
         {
             //Moves forward based on throttle position
             if (Input.GetKey(KeyCode.W) && Throttle < 100)
             {
                 Throttle += 12 * Time.deltaTime;
             }
             if (Input.GetKey(KeyCode.S) && Throttle > 0)
             {
                 Throttle -= 12 * Time.deltaTime;
             }
             RB.AddForce(transform.forward * Throttle / 35 * EnginePower);
             
             //Turns left or right if moving forward
             if (Input.GetKey(KeyCode.A) && Knots > 5f)
             {
                 Ship.Rotate(0, Knots / 10 * -TurnSpeed * Time.deltaTime, 0);
             }
             if (Input.GetKey(KeyCode.D) && Knots > 5f)
             {
                 Ship.Rotate(0, Knots / 10 * TurnSpeed * Time.deltaTime, 0);
             }
             
             //Calculate speed
             Knots = RB.velocity.magnitude;
             
         }
 

Thanks.

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Answer by lucadome · Jul 28, 2018 at 10:37 PM

Try using the Rotate function only with 1 parameter:

             if (Input.GetKey(KeyCode.A) && Knots > 5f)
              {
                  Ship.Rotate(Knots / 10 * -TurnSpeed * Time.deltaTime);
              }
              if (Input.GetKey(KeyCode.D) && Knots > 5f)
              {
                  Ship.Rotate(Knots / 10 * TurnSpeed * Time.deltaTime);
              }

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