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NOVAXIS · Mar 02, 2018 at 02:38 PM ·
texturematerialstransparency
Certain faces appearing transparent, both before and after applying materials
While rigging this Lich King model in Blender, all textures rendered correctly with no transparency issues. However, after exporting to .fbx and bringing into unity, applying the same textures brings up an issue with the inner face of the cape appearing transparent. I've run into this problem before, where the inner faces of a hood were transparent as well, but this one is certainly more noticeable.
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