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Question by octav1an · Mar 26, 2018 at 10:50 AM · unity 5waterperformance optimization

Unity Water Script and Material makes the scene very, very heavy, any alternatives?

Dear all,

I am heaving a performance issue with unity Water script and and WaterProDaytime material, that comes with Unity Standart assets. If I have the water obeject in the scene, with Reflect and Refract Layers set to Everything the scene is super heavy.

Here a the screenshots with water On/Off

Water ON alt text

Water OFF alt text

The solution I found is to have only few parts reflect and refract in the script. But it still adds like 300 drawcalls. Does someone know what is going on? I don't understand why it is not using the reflection probes? and if someone knows a better and faster realistic water asset, please tell me.

I am using unity 2017.2.0

Thanks you.

maxwater.jpg (482.0 kB)
minwater.jpg (493.8 kB)
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