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This question was closed Feb 14, 2017 at 09:34 PM by hexagonius for the following reason:

User found his solution

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Question by Gianluca90 · Feb 14, 2017 at 02:29 PM · uiimageui imagecrosshair

Problem with reticle and image

Hello everybody, i'm making a VR app but i have a problem with reticle. When press play in Unity Editor, the reticle isn't visible when i watch an image. But In the game view the reticle is visible. what could be my problem?

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scenevisible.jpg (475.1 kB)
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avatar image hexagonius · Feb 14, 2017 at 02:52 PM 0
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I think it's a problem of which camera renders the reticle, at least I think you're using more than one OR a canvas in screen space overlay and the other for something else... Anyway, make sure the reticle is rendered second.

avatar image Gianluca90 hexagonius · Feb 14, 2017 at 03:07 PM 0
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Yes, there are two canvas. One for UI and another, forward the camera, to create a fade. However i solved the problem. $$anonymous$$y reticle is a sprite gameobject, i modified "Order In layer" in Sprite Renderer Field. I wrote 1000 rather than 0.

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