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Question by DmitryLovin · Feb 14, 2017 at 04:18 AM · errorgameobjectindexoutofrangeexception

Unity C# array index is out of range

Having trouble with array of GameObjects.

a piece of code:

 private string[] weap = new string[] {"p_01","smg_01","sg_01"};
 public GameObject[] guns;
     void Start () {
     guns[0] = Resources.Load("Prefab/weapons/" + weap[0], typeof(GameObject)) as GameObject;
     guns[1] = Resources.Load("Prefab/weapons/" + weap[1], typeof(GameObject)) as GameObject;
     guns[2] = Resources.Load("Prefab/weapons/" + weap[2], typeof(GameObject)) as GameObject;}

And error:

 IndexOutOfRangeException: Array index is out of range. (wrapper stelemref) object:stelemref (object,intptr,object) init.Start () (at Assets/Resources/script/init.cs:23)

line 23: guns[0] = Resources.Load("Prefab/weapons/" + weap[0], typeof(GameObject)) as GameObject;

I have no ideas why I have this error =(

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Answer by DmitryLovin · Feb 14, 2017 at 04:30 AM

nvm, I fixed this. At first, only

 public GameObject[] guns = new GameObject[3];

doesn't works.

It start working only with

 public GameObject[] guns = new GameObject[3];
         void Start () {
              guns = new GameObject[] {
             Resources.Load("Prefab/weapons/" + weap[0], typeof(GameObject)) as GameObject,
             Resources.Load("Prefab/weapons/" + weap[1], typeof(GameObject)) as GameObject,
             Resources.Load("Prefab/weapons/" + weap[2], typeof(GameObject)) as GameObject};

But I still don't know why.

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