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Question by InvictusCo · Mar 12, 2017 at 03:18 PM · unity 5javascriptgun scriptgunfiregun-animation

"WARNING: Boolean expression will always have the same value."

Hello! I am trying to make it to where my gun won't fire until the reload animation is finished, but I'm having some trouble. I don't see what is wrong with {if (!gameObject.transform.parent.transform.FindChild("Gun").GetComponent.<Animation>().isPlaying) , but hopefully, you could help me fix it! In another script that's actually attached to the gun itself, {if (!GetComponent.<Animation>().isPlaying) works fine.

 var DamageAmount : int = 34;
 var TargetDistance : float;
 var AllowedRange : float = 75;
 
 function Update()
 {if (!gameObject.transform.parent.transform.FindChild("Gun").GetComponent.<Animation>().isPlaying) {
 {if(Input.GetButtonDown("Attack"))
     {var Shot : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), Shot))
             {TargetDistance = Shot.distance;
         if (TargetDistance < AllowedRange)
 {Shot.transform.SendMessage("DeductPoints", DamageAmount);}}}}}}







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