Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Nosrick · Mar 20, 2015 at 11:28 AM · c#unity 5materialbug

Why is my material not changing?

I've got a piece of code that simply changes the material of an object, but it doesn't seem to want to work. In both the debugger and the Unity inspector, it shows that there is a change, but in the game it shows the old material.

Code snippet below:

 gameObject.GetComponent<Renderer>().material = faceData.FacesMaterial;

What am I doing wrong here?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Mar 20, 2015 at 04:17 PM 0
Share

I'd guess it is working (if you can see it change,) but something else is stomping on it (duplicate object at same spot with old material ... .) Usually playing around more in Pause can find it (for example, manually switching $$anonymous$$ats.)

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Nosrick · Mar 20, 2015 at 11:30 PM

I found the problem: my prefab has a child called pCube, and is a model with a shader attached to it, which in turn has the first material on it. The prefab itself also has a material on it, which will not override pCube's material. It turns out it's the model's fault.

Normally I'd delete this question now, but I'll leave it up in case others have the same problem.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BluetheFox · Sep 14, 2017 at 10:36 PM 0
Share

Can you please go in to more detail on how you fixed the problem? I have the same issue but i cant figure out how to fix it based on this answer.

avatar image
0

Answer by Utamaru · Mar 20, 2015 at 04:40 PM

Use "sharedMaterial" property instead of "material". Also I dunno if it's gonna fit in your situation.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by The_MAnimal · Nov 10, 2018 at 09:28 PM

I have experienced this issue with object imported from Blender, for me helped to change rollup window in Material setings from "Standart" to "Standart (Specular setup)"

I did import of blender object like is in video: https://youtu.be/konL0iB5gPI?t=56

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I fix my UnityEngine Reference? 1 Answer

why are not objects (materials) by reference in unity? 1 Answer

I want to switch a game object's material back to its original after its been altered?!?!?! 1 Answer

Brackeys Multiplayer fps tutorials trouble.. 0 Answers

Error: -Has an extra field and can't be serialized 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges