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Question by stefaninkovic · Feb 13, 2017 at 07:08 PM · animationerror

Assets/Scripts/ControllerScript.cs(17,72): error CS0029: Cannot implicitly convert type `float' to `UnityEngine.Rigidbody2D'

using System.Collections; using UnityEngine;

public class ControllerScript : MonoBehaviour {

 public float maxSpeed = 10f;
 bool facingRight = true;

 void Start () {
     
 }
 
 void FixedUpdate () {

     float move = Input.GetAxis("Horizontal");

     Rigidbody2D myRigidbody = GetComponent<Rigidbody2D>().velocity.y;

     if (move > 0 &&!facingRight)
         Flip ();
     else if (move < 0 && facingRight)
         Flip ();
 }
 void Flip()
 {
     facingRight = !facingRight;
     Vector3 theScale = transform.localScale;
     theScale.x *= -1;
     transform.localScale = theScale;
 }

}

im watching at the moment a tutorial about animations. But im getting this error:

Assets/Scripts/ControllerScript.cs(17,72): error CS0029: Cannot implicitly convert type float' to UnityEngine.Rigidbody2D'

HEEEEEELP!

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Answer by RobAnthem · Feb 14, 2017 at 12:01 AM

Line 11, you are declaring a variable of type Rigidbody2D, but attempting to set it to the velocity float.

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