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Question by diggitydug · Feb 14, 2017 at 06:30 AM · vrfps

Need to limit character rotation vs camera daydream technical preview

I am in the process of creating a google vr app using the daydream technical preview. My game design includes auto forward movement based upon where the user is looking. However, it is not a space game where movement in any direction will work any the user must stay on the ground. The user will however be in a cockpit of sorts, which will always be in view to limit motion sickness. I need to be able to use the horizontal look motion to change the rotation of the character for the forward motion. I would like to have the vertical movement translate into looking up and down in the cockpit, looking down would be a pause button. but the cockpit would always occupy the same horizontal field. I have my vr camera parented by a capsule. I attached this code to the camera to rotate the character:

 `Quaternion ori = GvrController.Orientation;
 GameObject character;
 void Start()
     {
         character = this.transform.parent.gameObject;
     }
 void Update()
 {
        character.transform.localRotation = ori ;
 }`

Character movement is attached to the capsule and controlled by:

 public float moveSpeed = 5.0f;
     
     void Update()
     {
         transform.position = transform.position + Camera.main.transform.forward * moveSpeed * Time.deltaTime;
     }

This is my first time really using unity so anything will help.

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