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Question by Joppix · Jun 19, 2017 at 03:34 PM · c#materialenemycolor changehit

How to make enemies flash on hit

I want the enemy to become red for something like half a second when hit. I altready searched on Unity Answers but i didn't really understand...

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Answer by webcam · Jun 19, 2017 at 04:09 PM

Hey mate, the easiest way to accomplish this is to change the material colour on your enemy. You can accomplish this by getting a reference to the Mesh Renderer.

 public float flashTime;
 Color origionalColor
 public MeshRenderer renderer;

 void Start()
 {
     origionalColor = renderer.color;
 }
 void FlashRed()
 {
     renderer.color = Color.red;
     Invoke("ResetColor", flashTime);
 }

 void ResetColor()
 {
      renderer.color = origionalColor;
 }
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Answer by Habitablaba · Jun 19, 2017 at 04:32 PM

You could use coroutines to accomplish this effect (but also, to webcam's answer, change the material color).

 IEnumerator FlashObject(MeshRenderer toFlash, Color originalColor, Color flashColor, float flashTime, float flashSpeed)
 {
     var flashingFor = 0;
     var newColor = flashColor;
     while(flashingFor < flashTime)
     {
          toFlash.color = newColor;
          flashingFor += Time.deltaTime;
          yield return new WaitForSecons(flashSpeed);
          flashingFor += flashSpeed;
          if(newColor == flashColor)
          {
                newColor = originalColor;
          }
          else
          {
                newColor = flashColor;
          }
     }
 }
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