Question by
Gstewart · Jun 15, 2017 at 09:29 AM ·
buildglobal illuminationlightningfilesizefile size
How do you Stop GI Lighting Data duplicating?
Hi Everyone.
We are using Additive loading in a game, and only one scene has any GI lighting data, but when we create a build this lighting data is duplicated across every scene from the front end to the credit screen. This leads to the lighting data being two thirds of the entire game size on disk. Is there a way to stop the lighting data being duplicated like this?
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