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Question by j-alleaume · Jun 08, 2017 at 09:51 AM · networkingspawnprefabsclient

How can i Spawn a different prefab for client?

Hello,

I need help for my project, i use the network manager to spawn any prefab in a scene as a local host player. But i want to spawn another prefab for all client player who connect to the scene. I found that after several research but it spawn directly the prefab as a none player game object. How can i fix it?

 public override void OnStartLocalPlayer()
     {
         if (this.isClient == true) 
         {
             GameObject _playerPrefabs = GameObject.Instantiate (playerPrefab, transform.position, transform.rotation);
             NetworkServer.Spawn (_playerPrefabs);
         }
 

Thank you

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