Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by UnityNoob123 · Feb 05, 2017 at 01:20 AM · collisionphysicsnetworkinglayers

Unet collision and layer mask issues

Thanks for checking out my post! I am making a multiplayer game in which the players shoot fireballs at one another. The issue is if the player can kill themselves with their own projectiles if they look down and fire. I have been trying to fix this in two dirrent ways. I have created a layer mask system in which the local player gets assigned a layer called "isLocalPlayer", and the non local players get assigned to a layer called "notLocalPlayer". I then added an additional layer called "Spell", and attached that to my projectile and made sure in the physics tab to uncheck the box between "Spell" and "isLcoalPlayer". However I can still shoot myself when I join the game as a client. When hosting the game, the player cannot shoot themselves. I am not sure why this is but maybe you can take a look at my code to see. Thanks for your time!

//Assigns the local player the correct tag and layer, and is attached to the player

 void Update () {
         if (!isLocalPlayer) {
             cam.enabled = false;
             listener.enabled = false;
             gameObject.layer = notLocalPlayerLayer;
             return;
         }
         gameObject.layer = isLocalPlayerLayer;
         gameObject.tag = "LocalPlayer";
         MovePlayer ();
     }


// This is the code attached to the spell/projectile

 void OnCollisionEnter (Collision col) {
         if (col.collider.gameObject.tag == "LocalPlayer") {
             return;
         }
         var hit = col.gameObject;
         var health = hit.GetComponent<Health> ();
 
         if (health != null) {
             health.TakeDamage (50);
         }
 
         Destroy (gameObject);
     }


// This is the code that apply damage

 public void TakeDamage (int amount) {
         if (!isServer) {
             return;
         }
         currentHealth -= amount;
         if (currentHealth <= 0) {
             spawnDelay ();
         }
     }
         


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

130 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Layer Collision in Networks (Mulitplayer Game). 0 Answers

How do you enable the layer based collision matrix? 1 Answer

Trigger Colliders: adding/removing rigidbody/collider at runtime is unreliable or confusing 1 Answer

Physics ignore layer collision script error 3 Answers

Players can't move each other in multiplayer? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges