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Mobile Material Optimization
Hello friends,
I'm preparing a model for a mobile game and this model is about to be customizable. Right now, the model itself have 17 materials, but these materials have only solid color, using basic primitive shader I've made. So if I create color palette texture and change UWs of all model meshes to match the color and the model will use only one material, will this solution work better (faster) on mobile devices? Even though the model has a lot of submeshes?
Thanks, Michal
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