Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kith · Jun 17, 2011 at 12:33 PM · materialdynamicresetbatching

Dynamic Batching Question

Alright, this one is going to be tricky to explain, so bare with me. I'm working on a Unity iPhone project that is almost done. However, I realized that I was getting around 40 Draw Calls per frame (on average) and maxing out around 60. I really want to get that number down to around 25-30 draw calls. Many of my enemies are prefabs that use the same material, so I was under the impression that they would be dynamically batched. The problem is, that I alter the alpha channel of the material, in order to fade the prefabs in. This will create a new instance material for each of the instantiated prefabs and breaks the dynamic batching. My question is, if I were to programmatically reset the material AFTER I had faded the prefabs in, so that all the prefabs were using the same non-instanced material, would that restore the dynamic batching?

I'm at work, so I can't try it out now. I'm just hoping someone else has had some experience with this so I don't waste my time trying. If no one answers or knows, I'll give it a shot and post my results as an answer.

Thanks! If you want to take a look at the game, I have a video in the Showcase Unity forums here.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Eric5h5 · Jun 17, 2011 at 02:33 PM

Yes, resetting the material will allow dynamic batching to work.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Kith · Jun 17, 2011 at 03:20 PM 0
Share

Works like a charm. Never even thought of this kind of thing until right now lol -$$anonymous$$ith

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Dynamic Batching again using pool. 0 Answers

Point lights break dynamic batching even when using Unlit 1 Answer

Why isn't dynamic batching working? 3 Answers

Need theory advice on dynamic batching versus combining meshes. 0 Answers

How to know if my Shader Graph is supported by the SRP Batcher? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges