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Question by Pat_Max · Jul 03, 2018 at 02:45 AM · triggertriggers

GetKeyUp in OnTriggerStay sometimes execute twice

I found that in the OnTriggerStay code block, when a key pressed, the events were sometimes executed twice. Why? private void OnTriggerStay(Collider other) { if (Input.GetKeyUp(KeyCode.E)) { Debug.Log("1"); } }

(It sometimes output "1" in the console twice...)

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avatar image Pat_Max · Jul 03, 2018 at 07:45 AM 0
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Oh, I think I got the solution. I can just use a delay, I think the event sometimes will be called twice when press a key. bool triggerDelay = false; float delayTime = 0.2f; private void OnTriggerStay (Collider other) { if (Input.Get$$anonymous$$eyUp($$anonymous$$eyCode.E) && triggerDelay == false) { Debug.Log("1"); triggerDelay = true; } if (triggerDelay == true) { delayTime -= Time.deltaTime; if (delayTime <= 0) { triggerDelay = false; delayTime = 0.2f; } } }

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Answer by Pat_Max · Jul 03, 2018 at 02:48 AM

 private void OnTriggerStay (Collider other)
 {
     if (Input.GetKeyUp(KeyCode.E))
     {
         Debug.Log("1");
     }
 }

sorry, the script wasn't so clear...

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