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Question by xDevily · Aug 20, 2014 at 05:35 PM · c#gameobject

change a gameobject into another

I need to transform one object into another one. I have this object into my menu: alt text

when i put the mouse cursor on it i want that it becomes like this: alt text

and than when the user put the mouse cursor out of the object it return to be the button (1st immage).

How can i code this in c#?

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avatar image xDevily · Aug 20, 2014 at 05:58 PM 0
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I solved my problem :D

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Answer by Hexer · Aug 20, 2014 at 05:53 PM

http://docs.unity3d.com/ScriptReference/MonoBehaviour.OnMouseEnter.html

Use OnMouseEnter and OnMouseExit.

 public GameObject newSprite;
 private Vector3 currentSpritePosition;
 
 void OnMouseEnter(){
   //getting the current position of the current sprite if ever it can move;
   currentSpritePosition = transform.position;
 
   //then make it invisible
   renderer.enabled = false;
 
   //give the new sprite the position of the latter
   newSprite.transform.position = currentSpritePosition;
 
   //then make it visible
   newSprite.renderer.enabled = true;
 }
 
 void OnMouseExit(){
   //just the reverse process
   renderer.enabled = true;
   newSprite.renderer.enabled = false;
 }

http://stackoverflow.com/questions/24669630/change-the-sprite-when-mouse-over

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