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Question by Bamboy · Apr 09, 2016 at 04:07 PM · networkingunity5

Unity Matchmaking CCU limit bug - Not decreasing

I'm having an issue that was already asked by this fellow. http://answers.unity3d.com/questions/1160967/cloud-networking-bug-ccus-not-decreasing.html

This is causing me to not be able to continue network development. I have another hobby project which I am no longer working on that is supposedly using up 16 CCU. The max players that ever even played that project at one time was like 4, and nobody is playing it right now. (I checked because this makes no sense)

I have tried to look for a way to somehow disable multiplayer for the other project but this appears to not be possible. I tried changing the players per room for the other project from 8 to 2, and that freed up two total CCU (18 -> 16), the project is using 12 -> 10 CCU.

In my current project I have 6 players per room and it thinks that there are 6 active users playing, even though this is very clearly false because I haven't even shared this project with anyone. Below is an image of my current project's CCU usage. https://gyazo.com/81fe0e9a45878d0c01ee37087358d0cd

Assuming the problem is that I am not calling some important disconnect function in my OnDestroy, why is Unity never disconnecting these "Ghost" clients due to timeout???

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