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Question by Alp-Giray-Savrum · Sep 03, 2014 at 06:48 AM · textplayerprefsstringtextmeshglobalvariables

If Statements with PlayerPrefs

Hello guys, I need to set game options using PlayerPrefs but i don't know how to write if statements. I wrote an example code

 #pragma strict
 
 var playTypeString : String;
 
 function Update () {
 var text = gameObject.GetComponent(TextMesh);
 text.text = playTypeString.ToString();
 
 if(PlayerPrefs.GetString(playerType,"sphere")){
 playTypeString  = "sphere";
 }
 
 if(PlayerPrefs.GetString(playerType,"stick")){
 playTypeString  = "stick";
 }
 
 if(PlayerPrefs.GetString(playerType,"plus")){
 playTypeString  = "plus";
 }
 
 }

But as i said i got syntax error. What can i do ?

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Answer by zharik86 · Sep 03, 2014 at 06:59 AM

Where are you define the playerType variable. I will a little rewrite your code:

  #pragma strict
 
  var playTypeString : String;
 
  function Update () {
   //Get from PlayerPref variable by name "playerType"
   var playerType: String = PlayerPrefs.GetString("playerType", "");
   if(playerType =="sphere") {
    playTypeString  = "sphere";
   } else if(playerType == "stick") {
    playTypeString  = "stick";
   } else if(playerType == "plus") {
    playTypeString  = "plus";
   }

   var text = gameObject.GetComponent(TextMesh);
   text.text = playTypeString.ToString();
  }

I hope that it will help you.

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avatar image Alp-Giray-Savrum · Sep 03, 2014 at 07:43 AM 0
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Exactly Wtah i want Thanks a lot :D

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