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Question by sniffle63 · Jul 07, 2018 at 12:23 AM · animatorik

Negative localscale and Inverse kenamatics

Hello, I'm trying to set up inverse kinematics on a model with a -1 x scale. But the positioning is off when the scale is flipped.

The reason i am trying to get this to work is because im working under a contract and am required to use the corgi engine. Which is a platformer engine that uses your characters scale to change your direction from right to left for walking.

The corgi engine has a demo of this set up and working but when i try it on my own model it performs the described effect. I contacted the corgi team and they said they never experienced an issue like this.

Attached is a gif explaining the issue. Iv created a new project and am only using an animator with an IK pass and the IKControl script from the unity docs here https://docs.unity3d.com/Manual/InverseKinematics.html alt text

This is a gif of my issue

2018-07-06-20-21-10.gif (388.6 kB)
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avatar image hexagonius · Jul 07, 2018 at 06:56 AM 0
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they have a demo scene with an I$$anonymous$$ed model, negate it's scale during gameplay and it's working?

avatar image sniffle63 hexagonius · Jul 07, 2018 at 08:06 AM 0
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Yes the corgi engine has a demo model with it flipping to negative scale with the I$$anonymous$$ still behaving normally

avatar image hexagonius sniffle63 · Jul 07, 2018 at 08:57 AM 0
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I have actually no idea why they do that (rotate by 180° doesn't break anything, so why changing scale), nor what the difference is, sorry

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