Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by ina · Jun 22, 2012 at 09:33 AM · texturescreenshotwwwformreadpixels

Application.CaptureScreenshot vs ReadPixels EncodeToPNG

Is Application.CaptureScreenshot the same as

// snippet from WWWForm

var tex = new Texture2D( width, height, TextureFormat.RGB24, false );

 // Read screen contents into the texture
 tex.ReadPixels( Rect(0, 0, width, height), 0, 0 );
 tex.Apply();

 // Encode texture into PNG
 var bytes = tex.EncodeToPNG();
 Destroy( tex );

http://unity3d.com/support/documentation/ScriptReference/Application.CaptureScreenshot.html vs http://unity3d.com/support/documentation/ScriptReference/WWWForm.html

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by Wolfram · Jun 22, 2012 at 09:59 AM

Essentially yes, but the ReadPixels/EncodePNG variant is much slower (by several factors, IIRC), and the first 2-3 frames that are captured are either lost or contain garbage (when capturing continuously from the start).

My guess is, Application.CaptureScreenshot was included in some later version of Unity. Since we discovered it, we use that, and it works like a charm.

Note if you are going to capture a sequence of images, you'll find Time.captureFramerate very useful, it ensures that everything (physics, animations, Update-transformations, ....) happens at a defined framerate independently from how long it really takes to render a single frame (or to capture and save it to disk).

The ReadPixels approach might have the slight advantage that it's possible to only capture a portion of the screen, but it's still better to use the CaptureScreenshot and then use some batch tool to crop your images afterwards, if that's what you need. Also, CaptureScreenshot can create high-resolution snapshots, much higher than your screen resolution.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Texture.Apply() Crashes at Resolutions under 1920x1080 1 Answer

Using Screenshot as Texture 4 Answers

Preview of screenshot in unity 2 Answers

Texture2d.readPixels not working with iOS 6 3 Answers

Unity editor sending screenshot to my bucket but Android build not sending screenshot. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges