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Question by ma22be61 · Aug 20, 2017 at 05:01 PM · mobilecamera-movementfloattouch controlsstandard assets

Change a float value with the horizontal axis?

I got a touch panel in which there is the TouchPad script (form Unity Standard Assets) . This script only allows the horizontal axis to be changed (min is -1 and max is 1). I want to change a float value (smoothly) to -180 when at minimum and 180 when at maximum. This variable is used in a camera rotation script (which works fine).

How can I do this?

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Answer by ma22be61 · Aug 20, 2017 at 09:41 PM

Nevermind , I got it. It was simpler than I thought.

All you have to do is check if the horizontal axis is greater or lower than 0. A script example down here.

 using System.Collections;
 using System.Collections.Generic;
 using UnityStandardAssets.CrossPlatformInput;
 using UnityStandardAssets.Utility;
 using UnityEngine;
 
 public class increaseNumByTouch: MonoBehaviour {
     float horizontal;
     float thenumberyouwanttoincrease; 
     
     void Update () {
         horizontal = CrossPlatformInputManager.GetAxis ("Horizontal");
             if (horizontal > 0) {
             thenumberyouwanttoincrease += 5;
         } else if (horizontal < 0) {
             thenumberyouwanttoincrease += -5;
         }
     }
 }



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avatar image ma22be61 · Aug 20, 2017 at 09:42 PM 0
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You can also set the maximum to 180 if you wish but I don't really need it anymore.

avatar image Eno-Khaon · Aug 20, 2017 at 10:11 PM 0
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You may also want to consider multiplying thenumberyouwanttoincrease by Time.deltaTime to eli$$anonymous$$ate framerate dependence and smooth the rotation further. Ins$$anonymous$$d, it would then rotate by degrees (presumably) per second.

Furthermore, you might also simply choose to use the Horizontal axis values as a multiplier ins$$anonymous$$d. For an example of this:

 // Degrees per second for rotation
 public float degPerSec = 180.0f;
 
 void Update()
 {
     horizontal = CrossPlatformInput$$anonymous$$anager.GetAxis ("Horizontal");
 
     thenumberyouwanttoincrease += horizontal * degPerSec * Time.deltaTime;
 }
avatar image ma22be61 Eno-Khaon · Aug 23, 2017 at 01:47 PM 0
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True. This is a way better method.

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