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Question by Peaj · Feb 11, 2017 at 09:46 PM · shaderspritereplacement

Replacing Sprites/Default shader

Im trying to replace the "Sprites/Default" shader with my custom one. I thought naming it the same would force Unity to use it. However it only works if I create a new Material, select the shader and assign it to each sprite manually. The default sprite material still uses the standard Unity sprite shader which should be overwritten.

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Answer by PixelSpartan · Feb 14, 2017 at 04:57 PM

You cant do that, must set each to sprite manually if thats really a problem just multi select all the sprites and then select it.

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avatar image Peaj · Feb 16, 2017 at 09:18 AM 0
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Thats a pitty. I wanted to avoid doing it manually. If you are continuously building a level it would be easy to miss a sprite or two so they would have the default sprite shader

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Answer by kskjadav007 · Apr 09, 2018 at 06:13 AM

try this

  gameObject.GetComponent ().material=new Material (Shader.Find ("Sprites/Default"));

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