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Different Normal vs Debug Mode values in Inspector. RectTransform bug may be?
So I imported a prefab containing a Canvas element from another project. This canvas contains a few UI elements.
The problem I am having is that I have an empty gameobject which I'm trying to move, but on execution it offsets itself on Y axis with a value of 96. Now the all of this works fine on the other project from where I imported it. When I checked the normal vs debug properties of the gameobject in the inspector, the normal mode displays X = 0 and Y = 0, but in debug mode Y=96 and X = [some garbage value] which is not editable! All the other properties can be edited in the debug mode.
Both the project are on the same machine and Unity 5.1.4f1
Any help appreciated thanks.
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