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Answer by DaveA · Mar 20, 2011 at 04:59 AM
Edit menu, Snap Settings. Will snap selected objects to nearest grid coords. That, or hand edit your x,y,z values. That or write a custom editor script.
Answer by Mark 6 · Mar 20, 2011 at 05:03 AM
Look here for Vertex Snapping http://unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html
Answer by jasonbelmonti · Aug 29, 2011 at 06:38 PM
Any idea how this could be applied to a runtime situation? I'm trying to lift shelving units with a raycast, but would only like them to travel along the y-axis incrementally.
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