CTD on Windows Build. Help me understand my report Log
Hello, my problem is:
My game is causing a CTD when builded into an exe. I do not understand what is my log telling me, but it seems that the crash happens when I try to allocate 479428B with 16 alignment for a texture. What is exactly happening, why cannot my build allocate +/- 468kb? I’m sorry but I don't know anything about how Unity’s log works. Do you guys know anything that I can do to solve this problem or understand it better?
Any help will be very much appreciated, thanks you guys!
2016-11-25-232400.zip
(11.2 kB)
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