- Home /
Setting Vive ipd without using hmd knobs
In a SteamVR project, I need to use two cameras in which one camera renders to the left eye and one renders to the right eye. Along with this I also need to add my own ipd without using the knobs on the Vive headset. I'd like to add an offset to both of the cameras transforms from a center SteamVR_TrackedObject to achieve this. The problem is that by default, every Unity camera in an OpenVR project automatically tracks to the HMD. Is there a way to stop cameras to from doing this? If not, I'd also be interested in another method to adding a custom ipd (without using the Vive knob) to a two cameras setup in an OpenVR project.
Your answer
Follow this Question
Related Questions
SteamVR: Eye camera does not seem to support depth only; 3D skybox implementation impossible 1 Answer
Multiple Cameras with Steam VR, Unity 5.4 3 Answers
Issues with Vive Stereo Rendering Toolkit 0 Answers
Time.deltaTime and vsync - values too low 0 Answers
Realtime Reflections in VR - Cross-eyed 0 Answers