Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by tobilan2002 · Apr 19, 2019 at 01:43 PM · scripting problemmovementcharactercontrollercharacter movementflip

Fliping character 180 degrees when moving left

So I am using the PlayerPlatformerController that Unity provides and the script flips the Character. I dont want that because I used skeletal animation and if I flip every single sprite it doesn't look right, so instead i want to rotate my character by 180 degrees but i dont know how to do that via this script.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerPlatformerController : PhysicsObject
 {
 
     public float maxSpeed = 7;
     public float jumpTakeOffSpeed = 7;
 
     private SpriteRenderer[] spriteRenderer;
     private Animator animator;
 
     // Use this for initialization
     void Awake()
     {
         spriteRenderer = GetComponentsInChildren<SpriteRenderer>();
         animator = GetComponent<Animator>();
     }
 
     protected override void ComputeVelocity()
     {
         Vector2 move = Vector2.zero;
 
         move.x = Input.GetAxis("Horizontal");
 
         if (Input.GetButtonDown("Jump") && grounded)
         {
             velocity.y = jumpTakeOffSpeed;
         }
         else if (Input.GetButtonUp("Jump"))
         {
             if (velocity.y > 0)
             {
                 velocity.y = velocity.y * 0.5f;
             }
         }
 
         bool flipSprite = (spriteRenderer[0].flipX ? (move.x > 0.01f) : (move.x < 0.01f));
         if (flipSprite)
         {
             for (int i = 0; i < spriteRenderer.Length; i++)
             {
                 spriteRenderer[i].flipX = !spriteRenderer[i].flipX;
             }
         }
 
         animator.SetBool("grounded", grounded);
         animator.SetFloat("velocityX", Mathf.Abs(velocity.x) / maxSpeed);
 
         targetVelocity = move * maxSpeed;
     }
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by DiegoSLTS · Apr 19, 2019 at 02:06 PM

You can change the X scale to flip the whole object to get a similar effect than flipping the sprites. I guess something like this should work:

      Vector3 scale = transform.localScale;
      bool flip = (scale.x < 0.0f ? (move.x > 0.01f) : (move.x < 0.01f)); // this assumes that a positive X scale is the default state, so a negative x would indicate an already flipped character
      if (flip)
      {
          scale.x *= -1.0f;
          transform.localScale = scale;
      }

Try that instead of the "bool flipSprite" code.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image tobilan2002 · Apr 19, 2019 at 02:28 PM 0
Share

Worked perfect. Thank you so much ^^

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

231 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Player acts weirdly when I release movement input 0 Answers

Controller Movement Problem 1 Answer

Character Controller Move in X and Z axis via camera 1 Answer

The character controller stop moving when the Speed Start increase Endless runner 0 Answers

How to flip 2D character to face direction of movement 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges