Colour Customisation sorted by UV co-ord?
Below is my character, who I would like to allow the played in-game change the outfit colours with. (for personalisation)
So far, I have tried experimenting with offsetting the texture to cycle between colour schemes
(Example Texture with two colour variants)
This is limited by the fact I cannot individually change a single colour, for example, change just the red part of the jacket to blue.
The only thing I can think of is separating the character into individual meshes based on colour and then having separate materials for each colour, but this seems clunky/inefficient/potentially graphically buggy.
Can anyone suggest an alternative, or is this my only recourse? Thanks
Answer by Meatiecheeksboy · Dec 18, 2017 at 07:42 PM
I think I've found it, in Blender you can export an FBX with multiple UV Maps on a single object, and then in Unity this is reflected with multiple slots to choose your material.
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