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Question by Kebabs · Nov 21, 2014 at 08:50 PM · rigidbodynetworkingnetworkontriggerenternetworkview

How to get OnTriggerEnter working over a network

Hi I was wondering if anyone could help me please. I am working on my first networked game. I have an object that with the OnTriggerEnter void on it. When I enter the trigger radius - the debug.log message is not appearing on the console, clearly suggesting I am missing something.

If anyone can help it is greatly appreciated. Here is my code. The object in question has a rigidbody and is Kinematic. The IsTrigger box is ticked and it also has a Network View component attached to it.

The RPC stuff that uses the spacebar works fine. I'm just not sure how to use OnTriggerEnter when using a network.

 void Update () {
         if(!networkView.isMine){
             return;
         }
         if(Input.GetKeyDown(KeyCode.Space)){
             networkView.RPC("test", RPCMode.All);
         }
     
     }
 
     void OnTrigggerEnter(Collider other) {
         networkView.RPC("test", RPCMode.AllBuffered);
         print("hello");
     }
     [RPC]
     void test (NetworkMessageInfo info){
         Debug.Log("Test " + info.sender.ipAddress);
     }
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Answer by Kebabs · Nov 21, 2014 at 10:29 PM

I cant believe this. haha please excuse my humanity here - i had trigggerEnter instead of triggerEnter. Its all working fine now.

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avatar image ProjectM23 · Jun 14, 2017 at 02:09 PM 0
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Lol funny and helpful

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Answer by Owen-Reynolds · Nov 21, 2014 at 09:16 PM

Looks like a standard trigger problem to me. Are you saying the "hello" doesn't even fire?

Don't think OnTriggerEnter works "over a network" (what would that even mean?) and doesn't need to. It just checks for things on this machine. Suppose computer B sees player 2 move into a trigger. Maybe player 2 was spawned using Network.Instantiate. Maybe it's only moving because of automatic mirroring, using the network. Those are boring details to computer B. Player 2 still moved into the trigger, just like anything else.

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avatar image Kebabs · Nov 21, 2014 at 09:32 PM 0
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The hello line doesn't come up. What I ultimately wanted to do was to have a switch which when the player pressed E - the switch would activate and move something else. This is reason why I was using OnTriggerEnter. I was assu$$anonymous$$g that it would work online too.

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