ParticleSystem can't Simulate with start delay
When I set Start Delay
=1, Start Lifttime
=0.5, then use particleSystem.Simulate(m_RunningTime, true);
to simulate particles. But it can't simulate anything.
I guess, delay blocked simulation.
How to solve the problem ?
Answer by syenet · Feb 16, 2017 at 08:22 AM
from my experiment, it seems: actual time = start delay * 2 + time
Answer by FortisVenaliter · Feb 10, 2017 at 07:16 PM
Most likely, it's simply at the end of the animation. Either enable Looping while testing, or use the control panel in the Editor window to stop/start the particle animation.
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