Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by flyingtomohawk · Jan 11, 2014 at 12:55 AM · collidertriggers

How to keep track of multiple gameobjects inside collider

i have a circle collider but it seems to only look at the first game object to enter it in which case is my sword and ignore everything else.

 void OnTriggerStay2D(Collider2D triggerObject) {
     if (triggerObject.gameObject.name == "PlayerBox")
     {
 
     }
 }


this if statement is never entered because sword is the first object to enter the collider

Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image getyour411 · Jan 11, 2014 at 01:01 AM 0
Share

I suspect something else is amiss; change it to Debug.Log(triggerObject.gameObject.name) and see that you are getting the values you expect.

avatar image flyingtomohawk · Jan 11, 2014 at 07:40 PM 0
Share

I tried that and im getting only sword ins$$anonymous$$d of playerbox

avatar image tanoshimi · Jan 11, 2014 at 07:42 PM 0
Share

are you sure playerbox has a collider/rigidbody attached?

avatar image flyingtomohawk · Jan 12, 2014 at 08:42 PM 0
Share

Thanks for the help, i had rigid bodies on all my objects, so i just removed and readded the components and it ended up working, I must have screwed up the with setting for rigidbodies.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to pick up a game object using E 4 Answers

Kill Particles Entering 2D Trigger 1 Answer

Triggers not changing cameras 2 Answers

Please HELP: ¿How can i made a drag and drop quiz?, i got some problems whit my scripts, like connecting the drag and drop function whit the buttons 0 Answers

How do I make a button appear when my player enters a trigger? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges