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Question by KniF0rz · Feb 07, 2014 at 04:36 AM · cameraspritebackgroundunity 4.3

My Background image doesnt cover the whole screen

Hi First of all I need to apologize. I just barely started using unity. Ive watched alot of tutorial but I cannot seem to be able to simply put a background in my scene ...

I got a texture 1024X768 that will be used for my background in my project where the resolution is set at 1024x768. My camera has a size of 5 and a pixel to Unit of 100 and is orthographic.

When drag and dropping my sprite in my scene. I can see that it doesnt cover everything. WHy?? I mean the texture size is the same as the resolution ... I just dont get it.

What did I miss?

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Answer by robertbu · Feb 07, 2014 at 04:38 AM

Your Orthographic size is 5. This is half the world units seen by the camera, so the camera sees 10 units high. You have pixel to Unit set to 100. I assume your 768 is your height. If so the height of your sprite is 768 / 100 = 7.68. So your sprite is not 10 units high and therefore will not fill the screen.

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avatar image zee_ola05 · Feb 07, 2014 at 05:00 AM 0
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In other words, just scale the sprite up.

avatar image robertbu · Feb 07, 2014 at 05:04 AM 0
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Or scale the camera down. If your sprite is 7.68 units high, if you set the Orthographic Size to 3.84, it should fit.

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Answer by zee_ola05 · Feb 07, 2014 at 05:04 AM

In your game view, set the resolution to this...

alt text

Then scale up your sprite to fit the screen.


screenshot 2014-02-06 23.02.22.png (20.8 kB)
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