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Question by Zakury · Feb 09, 2017 at 03:59 PM · c#unity 5meshtransition

blending between meshes

Im working on the death animation for my enemys, and I want to have them melt into a puddle, how would I transition their mesh into a sphere?

Current Code :

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class enemyManipulation : MonoBehaviour {
     public int Health = 100;
     public Slider Slider;
     // Use this for initialization
     void Start () {
 
     }
     
     // Update is called once per frame
     void Update () {
         Slider.value = Health;
         if(Health <= 0) {
             //Transition Mesh
         }
     }
 }
 

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Answer by FortisVenaliter · Feb 09, 2017 at 04:00 PM

Short answer: You can't. Use an effect to cover up the transition.

Long answer: You'd have to build the mesh specifically to be morphed this way, and find a way to animate it as such. This would be incredibly difficult even for a skilled technical artist. Note that even in AAA games, they almost never do straight morphs, and usually cover it up with obscuring geometry or particle effects.

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