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Question by Robertgold · Aug 29, 2017 at 10:26 AM · c#loopwaitforsecondsreloading

Automatic reloading issues

Hi there, am trying to create automatic reloading when ammo hits 0 or after x seconds of no shots happening. Not sure why the function won't fire currently. Any help please?

Much thanks.

 public bool isFiring;
 public bool isReloading = false;

 public BulletController bullet; // Reference another script
 public float bulletSpeed; // bullet speed

 public float timeBetweenShots; // time between shots can be fired
 private float shotCounter;

 public Transform firePoint;

 public static int ammoRemaining = 3;
 public static int maxAmmo = 3;
 public Transform ammoText;


 // Use this for initialization
 void Awake () {
     isReloading = false;
     ammoRemaining = maxAmmo;
 }
 
 // Update is called once per frame
 void Update () {

     if(isFiring == true )
     {
         shotCounter -= Time.deltaTime;
         if(shotCounter <= 0 && ammoRemaining > 0 && isReloading == false)
         {
             shotCounter = timeBetweenShots;
             BulletController newBullet = Instantiate(bullet, firePoint.position, firePoint.rotation) as BulletController; // creates a new instance of the bullet
             newBullet.speed = bulletSpeed;
             ammoRemaining -= 1;
             ammoText.GetComponent<Text>().text = "Ammo:" + ammoRemaining;

             Destroy(newBullet, 5);
         }
         else if (ammoRemaining >= 0)
         {
             Reload();

         }

     }
     else
     {
         shotCounter = 0;
         Reload();


     }

 }

 public IEnumerator Reload()
 {
     isReloading = true;
     Debug.Log("AM here...");
     yield return new WaitForSeconds(2);
     Debug.Log("AM here 2...");

     while (ammoRemaining <= maxAmmo)
     {
         ammoRemaining += 1;
         ammoText.GetComponent<Text>().text = "Ammo:" + ammoRemaining;
     }
     isReloading = false;
     
 }

}

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Best Answer

Answer by Robertgold · Aug 29, 2017 at 11:09 AM

Solved had missed StartCoroutine() around Reload() which caused it not to fire....

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