Question by
Neilk_94 · Mar 31, 2016 at 04:11 PM ·
unity 52d game2d-platformer2d-physicsjumping
Player can only jump once!?
Hi, so I'm following a 'gameswithjames' tutorial on a 2d platformer. My player could jump fine right up until two minutes ago where I started to add checkpoints and respawning in part 3 of the tutorial.
Now I just get the one jump off and am grounded for ever afterwards. Again, it worked before without changing any of the player movement script. I can't figure out whats changed.
Any help would be appreciated!
using UnityEngine;
using System.Collections;
public class playerController : MonoBehaviour {
// basic movement
public float moveSpeed;
public float jumpHeight;
public Transform groundCheck; // transform has a location
public float groundCheckRadius; // Determines size of circe
public LayerMask whatIsGround;
private bool grounded;
private bool doubleJumped;
// Use this for initialization
void Start () {
}
void FixedUpdate() // fixedupdate occurs a set amount of time every second
{
grounded = Physics2D.OverlapCircle(groundCheck.position, groundCheckRadius, whatIsGround);
}
// Update is called once per frame
void Update () {
if (grounded)
{
doubleJumped = false;
}
// Jump
if(Input.GetKeyDown (KeyCode.Space) && grounded) // checks to see if space button is 'keyed' down (pressed) and checks if grounded
{
Jump();
}
// Jump
if (Input.GetKeyDown(KeyCode.Space) && !doubleJumped && !grounded) // checks to see if space button is 'keyed' down (pressed) and checks if grounded
{
Jump();
doubleJumped = true;
}
// Move right
if (Input.GetKey(KeyCode.D))
{
GetComponent<Rigidbody2D>().velocity = new Vector2(moveSpeed, GetComponent<Rigidbody2D>().velocity.y);
}
// Move left
if (Input.GetKey(KeyCode.A))
{
GetComponent<Rigidbody2D>().velocity = new Vector2(-moveSpeed, GetComponent<Rigidbody2D>().velocity.y);
}
}
public void Jump()
{
GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x, jumpHeight);
}
}
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