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Question by numberkruncher · Jun 26, 2012 at 12:53 AM · editorundo

Custom data for undo/redo action?

I would like to add undo/redo support for custom actions that are undertaken when using my editor script. Here is some pseudo-code that hopefully describes what I am after:

 void SomeCustomAction() {
     CustomAction action = new CustomAction();
     action.Run();
 }

 public class CustomAction {
     int x;
     int y;

     public void Run() {
         OnRun();

         // Obviously incorrect:
         UnityEditor.Undo.RegisterCustomAction(this);
     }

     void OnRun() {
         // Do something with x and y
     }

     void OnUndo() {
        // Reverse process
     }

     void OnRedo() {
        // Un-reverse process
        OnRun();
     }
 }

Is it possible to register custom action data with callback(s) to handle each stage of undo/redo?

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avatar image whydoidoit · Jun 26, 2012 at 01:03 AM 0
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If you use Scene undo - it stores everything (before you do the action) - is that not enough for what you are doing?

avatar image numberkruncher · Jun 26, 2012 at 01:16 AM 0
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@whydoidoit Scene undo is way too slow for what I need.

avatar image vexe · May 09, 2014 at 08:18 AM 0
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How about writing/implementing your own undo memento pattern?

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