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Question by wangxuelai · Aug 07, 2016 at 01:22 PM · vrorientationaspect-ratio

google vr scene orientation set to landscape, but the screen is very small

Hi friends, I am working on IOS VR project.

My project has 4-5 scenes and only one of them is VR scene. Others require orientation in portrait, and only VR scene require landscape left. I set default orientation in portrait in player setting, and I put a code: Screen.orientation=ScreenOrientation.LandscapeLeft in mainCamera of the VR scene.

The problem is the big screen is turning to landscapeleft when I open VR scene, but the two split screens are still in original aspect ratio and very small, doesnt fill the whole screen, leave a lot of space black. here is the screenshot

Any idea how to solve it?

alt text

screen-shot-2016-08-07-at-11639-am.png (103.9 kB)
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