Question by 
               jeong10e · Aug 09, 2021 at 09:08 AM · 
                shaderscrollviewviewport  
              
 
              Image that uses a material is visible outside of Viewport mask of ScrollView
In my project in Unity I have a ScrollView. Scroll panel in Unity has the next structure. 
 Viewport has Mask that makes visible elements of Content only inside this mask.
When in Content I have an Image that uses a material with shader(URP Shader), this image becomes visible outside of Viewport(outside of mask).
Could you prompt me, how can I use my shaders properly in this particular case.
 
                 
                view.png 
                (2.4 kB) 
               
 
              
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
Scrollview mask not working (cropping) the content! (using Android) 1 Answer
Project turns "read only" after a while 0 Answers
Making Lines of 2 Text boxes Match within content size fitted scroll view 0 Answers
Scroll View Bug 0 Answers
How To Set ScrollRect.NormalizedPosition And Continue Existing Inertia 0 Answers