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Question by Taphos · Aug 27, 2013 at 02:50 PM · assetbundlecompatibilityhash

Check asset bundles compatibility before downloading

We are using asset bundles to dynamically add content to the game and there are problems with version compatibility.

In this answer http://answers.unity3d.com/questions/175310/how-to-maintain-asset-bundle-compatibility.html it is written that on mobile platforms unity uses hash of all serialized script properties to detect compatibility with a bundle.

Is there a way to get the same hash in runtime so it can be used to check the bundle compatibility before downloading the bundle from server?

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